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FilmSound.org |
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Randy Thom:
Every one of the great sound designers has put just as much energy (often more) into projects which were not sound-friendly, and the results haven't been so impressive. Even if you are the most talented sound designer in the world, if you're working on a sequence that is visually bereft of ideas, is crammed with stupid dialog, is edited badly, etc. then your work is going to seem mediocre. The Sound Designer is part of a team that includes the Writer, the DP,
the Director, the Editor and the Composer. If all of them don't do well,
then none of them do well.
Martin Kreiner:
In my experience when a director become aware of a bad production( all the things you described, randy) will force you to rescue the whole production with your audio-design. you are doin the best and you know that you won´t be lucky . But what´s the conclusio, do we have to work in another job? maybe,
Randy Thom:
The film business is full of superman myths. There is this idea that if a film looks great then that is because it had a great cinematographer. If the dialog is clever then the writer must be great. If it seemed like a sound effects tour de force then the sound designer must be a genius. In my opinion those assumptions are naive. The sound isn't going to be great unless lots of other things about the film are working in its favor. Likewise the visual imagery, likewise the dialog. I guess the main conclusion is that all of us need to continue to find
ways to truly collaborate with our peers in other crafts. And we in sound
need to continue to try to figure out what we can tell directors about
our craft that will help them make better movies, movies that use sound
more fully.
Tuomas Klaavo: I agree! Here's some thoughts from the third year student at 9 pm I've been wondering the idea of a "great film". A magnificent story isn't enough; the story should be such that it couldn't be told as effectively in any other way than as a movie. Movies are about people in relationship to each other AND to the world they live in. The greatest power of film is to SHOW (to your eyes and ears) the people and that particular world. So, to become great, a film needs a good story which is written TO be told in picture and sound. They together build the characters and the world they are part of. And sound is a big part of the world.. In my opinion Fight Club had a great feeling of a special world. The production design was great, cinematography and sound were great. So, wonderful film making in general! The duty of the director (one of the duties..) is to keep things consistent, to have the vision and to give directions to the designers of the film (picture & sound). The director should have the basic idea, and the others make it real, adding their own creativity and talent into it. And this is where the "chemistry" between people really matters. How to get the idea to someone else's head.. Just the basics.. I'm still fresh, green and inexperienced. But these
things are forgotten too often when discussing films.
Tuomas Klaavo:
John Coffey: The production tracks were all recorded on a Deva hard disc recorder by Jeff Wexler. Randy Thom: Ren Klyce was the Sound Designer on Fight Club, as you know. I agree, it's an excellent track. In my opinion it's easily one of the two or three best of the year. Ren is David Fincher's favorite Sound Designer, and the two of them do great work together. Steve Boeddeker, who was my assistant on Contact, did wonderful work on it too. He worked with Ren on the Fincher movie "Seven." Richard Hymns was the Supervising Sound Editor, great work as usual. Jeff Wexler did his usual incredible job on production sound Most of the sound editing and mix for Fight Club were done at Skywalker Sound. David Parker, Todd Boekelheide, and Michael Semanic were the main re-recording mixers, I believe. David got an Oscar for The English Patient a couple of years ago, Todd is mostly a composer these days, but he was the main re-recording mixer on Never Cry Wolf many years ago, and did Amadeus too. Lora is one of the principal mixers at Skywalker, and is great. I wasn't close enough to the production to know much about the methodology, except that Ren always starts working very early on the Fincher films. He is usually on for about a year.That can be an incredible advantage to the film, because his early experiments can help shape the artistic structure of the whole project, as opposed to the sound just being pasted-on the otherwise finished movie. It helps if the movie is, if you'll excuse the expression, "designed for sound." Fight Club is definitely one of those movies. Edited excerpts from Cinema Audio Society Webboard
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