| Film's unsung hero
  The 
        art of sound-effects is named after a movie pioneer who never got
 screen recognition for his work. Today's foley artists make the credit
 roll, but they're just as invisible
 
  
  
 By JENNIE PUNTER
  
 
         
          | 'Rock 
              Hudson is a solid stepper; Tony Curtis has a brisk foot; Audie Murphy 
              is springy; James Cagney is clipped.'   Jack 
              Foley describing the footsteps of the stars in 1962  |   
  In 
        the 33 years that sound-effects pioneer Jack Foley worked on Stage 
        10 at Universal Studios, he never received an on-screen credit for his 
        inventive, and sometimes cost-saving contributions. But the art he single-handedly 
        created in the early days of the "talkies" was eventually named after 
        him and is part of every feature film showing at the local multiplex. Almost every sound we hear 
        at the movies that isn't dialogue or music is a sound effect. From 
        footsteps to gunshots, from the faint rustle of clothing to the fiery 
        roar of a jet, sound is either created by a foley artist or deliberately 
        placed there by a sound editor, who either went out to record it or selected 
        it from a vast library, and possibly combined it with other sounds or 
        altered its pitch. Many early sound pictures 
        had dialogue and music but no feeling of the noise of movement. Soon 
        editors started cutting together footstep sounds for actors, but would 
        use the same tracks over and over. Foley got the idea of projecting the 
        moving image in a sound stage and recording sounds in sync with the actors' 
        movements, using different surfaces and an array of props. It was said 
        that Foley could make the sound of three men walking together using only 
        his two feet and a cane.  His 
        last foley job was on Spartacus. 
        Director Stanley Kubrick wanted to reshoot the Roman army marching to 
        battle because the location sound was no good. Foley ran out to his car 
        and retrieved a large ring of keys, which he then jangled in sync to the 
        march step, creating the rhythmic "ching" of the armour and saving production 
        the expense of a two-day shoot with soldier extras. Today's 
        foley artists follow the techniques established by Foley (who died in 
        1967), but unlike him, they get credit for their work.
  Andy 
        Malcolm, one of the best-known names in the business, is 
        a Genie Award-nominee for best sound editing in 2002 for his foley work 
        in Max 
        and David Cronenberg's Spider. 
        Asked to describe his 
        job, he says: "While the dialogue editor is stuck in front of a computer, 
        I'm on my feet all day throwing car doors around and punching roasted 
        chickens."
 Malcolm has been doing foley 
        work since the mid-seventies, but started working out of his own home 
        in Uxbridge, Ont., just three years ago. "The studio is built on the ground 
        floor," he explains, "and there's a room delegated for exteriors with 
        a huge dirt pit, asphalt, cobblestone and grass growing under a sun lamp. 
        So it's great for clomping through the dirt or digging a grave."  Malcolm 
        and his team did the foley work for Atanarjuat: 
        The Fast Runner, the first Inuit feature film, in the month of 
        July. "The powers that be didn't think we could do it," Malcolm says. 
        "But we brought in huge sculpting blocks of ice and sent a driver to the 
        arena to pick up snow from the Zamboni. Then we layered it with cornstarch," 
        he adds, noting that's what creates that crunchy snow sound.
    Foley 
        artists love squeaky things. Malcolm won't allow WD40 in his house, 
        which he has wired for sound. "The whole end sequence of Red 
        Dragon [the second Hannibal Lecter sequel] takes place in a beach 
        house and we did the foley for that in my house." For 
        scenes like this, Malcolm uses portable monitors to watch the action. 
        Digital-recording technology also allows him to do "location" foley, which 
        he has done for such films as Lolita, Sunshine and The 
        Sweet Hereafter.
 "The technology is affordable 
        now, so we have a portable setup which we can take to a location. 
        The whole dynamic range of sound is so much better it actually makes our 
        job more intense. We've got as many tracks at our disposal as we need." 
        Mechanical sound in film 
        marked its 75th anniversary last year.  Experiments 
        in synchronized sound and moving image were happening long before 
        The 
        Jazz Singer -- the Warner Bros. film that wowed audiences in 1927 
        and that changed commercial filmmaking almost overnight. Still, movies 
        have been trying to catch up with developments in sound technology ever 
        since. Although creativity has flourished throughout the history of film 
        sound, costs of updating equipment and theatre sound systems prevented 
        most moviegoers from fully experiencing the artistry. Lately, however, 
        things have changed. Thanks to digital technology and the multiplex construction 
        boom in cities and suburbs across the land in the late nineties, movies 
        have never sounded so good. But 
        some things haven't changed since 1927. Sound is still invisible, so to 
        speak.
 Sound effects have a hidden 
        power, affecting moviegoers in subtle ways. Say, for example, an unexpected 
        sound -- the slam of a door or strange methodical scratching -- makes 
        you jump or tremble in your seat, yet you describe the experience later 
        by recalling what you saw, or thought you saw, on the screen. Perhaps 
        you feel a sense of hope, longing or dread while watching a scene even 
        though no one is talking or moving and there is no music. Do you remember 
        hearing a bird chirping, a restless wind or a tap dripping? Probably not. 
        When the sound effects work, it's because they seem to belong; they are 
        not noticed in the way a dazzling visual effect makes you say, "Cool."  As 
        Academy Award-winning film and sound editor Walter 
        Murch once put it, "film sound is rarely appreciated for itself alone 
        but functions largely as an enhancement of the visuals. By means of some 
        mysterious perceptual alchemy, whatever virtues sound brings to film are 
        largely perceived and appreciated by the audience in visual terms. The 
        better the sound, the better the image."
 Awards season is just around 
        the corner, and every year the same thing happens: When the winners 
        of best sound and best sound editing are announced, a large group of excited 
        men and women rush the stage and their heartfelt words are soon drowned 
        out by music. (Foley artists and sound editors watching from home might 
        say they know exactly how they feel.) So it seemed like a good idea to 
        beat the rush and talk to some of the talented people responsible for 
        sound effects in Canada. Malcolm is preparing for 
        a trip to Montreal, packing a suitcase full of flippers and wet chamois 
        to create sounds for a National Film Board animated short called Penguins 
        Behind Bars. "Animation is the most fun," he says. "For live action 
        you're trying to make everything transparent. In animation, the audience 
        already has a suspended sense of disbelief so you can exaggerate everything 
        more."  Most 
        foley artists work in studios built in postproduction sound facilities. 
        In the pristine, carpeted environment of Tattersall Casablanca in Toronto, 
        the foley room looks like it's ready for a garage sale or even garbage 
        pick-up. Shelves are crammed with kitchen utensils and dishes, old chairs 
        and appliances are against the walls and there's a pile of shoes at Donna 
        Powell's feet. Powell, whose foley work is acknowledged in a Genie 
        nomination this year for best sound editing on Rare 
        Birds, put on a pair of leather-palmed gloves and guitar picks 
        to demonstrate the sound of dog feet.
  "For 
        Such a Long Journey I snipped pieces of rigatoni in a scene 
        where someone is having his nails cut," she explains. "You're constantly 
        improvising. It helps to have a theatrical personality and a sense of 
        rhythm. It's not just a technical job." Foley 
        artists get asked to do things Jack Foley would never have imagined, like 
        taking eyeglasses on and off. "I was once asked to make the sound of mascara 
        going on lashes," Powell says with a laugh, adding, "foley is like parsley. 
        You have to put it on the plate for the customer so he can take if off." 
        If foley artists are 
        the extroverted pack rats of the sound world, then sound editors are soft-spoken 
        sound junkies. Foley artists collect props, sound editors amass libraries.
  Award-winning 
        sound editor Jane Tattersall 
        has been collecting sounds since she started in the film business in 1984. 
        While she was working on Istvan Szabo's Sunshine, 
        a Genie winner for sound, she spent a couple of weeks in Budapest. "I 
        walked the city, rode the trams and the subway and recorded sounds. I 
        woke up really early one morning to record the 5 o'clock bells. I walked 
        into a courtyard and suddenly a huge flock of pigeons rose up and the 
        sound was incredible." Tattersall used some of the sounds she recorded 
        for Sunshine and other period films she has worked on as background 
        ambience in Max.
  Postproduction 
        sound companies thrive on the strength of their proprietary sound 
        libraries, which augment the sound-effects CDs which everyone can buy. 
        Every film project presents an opportunity to collect new sounds. Stephen 
        Barden of Toronto's Sound Dogs, which made a name for itself in part 
        by making its vast library of sound effects available on-line, admits 
        the library came up short when they were bidding on Men 
        With Brooms. 
        "We rented a curling 
        club for two evenings, brought in a consultant since none of us knew how 
        to play, and recorded every possible sound made in the rink," he recalls. 
        Barden has since used the sound of a rock rumbling down the ice as part 
        of an earthquake tremor.
  "A 
        lot of directors are visual people and aren't necessarily thinking 
        of sound design before they start shooting," says Barden, whose team won 
        a sound editing Genie for Treed 
        Murray. When Barden worked on Paid 
        in Full with director Charles Stone III (Drumline) 
        two years ago, the relationship was ideal. "The movie is set in early 
        eighties Harlem, and there were scenes with drug dealers down in the stairwells 
        of old brownstones.
 "He got his actors to imagine 
        there were sounds off screen and respond to them, like a car door slamming 
        or approaching footsteps. Something like that gives us sound editors a 
        window of opportunity to shine through." Stone 
        took Barden to various neighbourhoods in Harlem where the movie is set, 
        and the next day Barden hit the streets. "I went out with this very discreet 
        microphone mounted on the temples of eyeglasses and a portable DAT machine. 
        I walked around and recorded playgrounds, people talking on the streets. 
        That natural ambience is always the best thing." Foley artists, sound editors, 
        recordists and mixers seem to accept their lot as the invisible creative 
        contributors to moviemaking. But the next time you are experiencing the 
        "mysterious perceptual alchemy" of sound and image, why not show your 
        appreciation by closing your eyes and opening your ears? 
 Sound bites
   The 
        DVD release of Star 
        Wars II: Attack of the Clones includes an excellent, articulate 
        documentary that shows all the stages of creating sound for a motion picture, 
        featuring sound designer Ben Burtt and his team doing their thing at the 
        Skywalker Ranch (the Mecca of sound). 
 
      The 
        Conversations: Walter Murch and the Art of Editing Film by Michael 
        Ondaatje is a wonderful, rambling book that essentially transcribes three 
        interviews. Murch eloquently discusses the craft and artistry of sound 
        with anecdotes connected to memorable films he has worked on, and examples 
        from film history. 
 
     The Web has plenty of great 
        resources on film sound. Two of the best are:  www.filmsound.org - featuring articles written by some of the most respected names in film 
        sound
    www.marblehead.net/foley - an excellent primer on foley and introduction to film sound elements 
        and it includes an article on Jack Foley
 
     For Real Audio listeners, a 
        highly entertaining 12-minute radio documentary on Jack Foley is archived 
        at www.npr.org/programs/lnfsound/stories/000324.stories.html 
 Special 
        to The Globe and Mail (Toronto, Canada) January 20, 2003 – Print 
        Edition, Page R1 Orignal URL: http://www.globeandmail.com/servlet/ArticleNews/PEstory/TGAM/20030120/RVFOLE/Headlines/headdex/headdexThearts_temp/1/1/13/ >>  
        Foley Artistry  |