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"A truth whispered among animators is that 70 % of a show's
impact comes from the sound track"
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Special
bonds connect sound with moving images. In animation, these
bonds are very special. The visual elements and the audio track
seem to share a more intimate and more creative partnership
than exists in other motion picture form.
This
may be created by..
- High
degree of synchronization
The technology of animation encourages a higher
degree of synchronization that is practical within other forms
of moviemaking. In both visual and audio realms, the animator
has total control. An image or a sound can be placed with accuracy
down to the tenths of a second.
[read about the Synchresis phenomena]
- Strong relationship between animation and
music
Animation and music have a basic mathematical
foundation and move forward at a determined speed. The rhythm
of a musical composition is measured, and beats are fitted into
bar units of defined time length and are interpreted in time
units.
Michel Dougherty: (in The Animation Book)
The visual
and musical patterns share common elements of structure
Humans are
pattern-seeking creatures. It is in our deepest nature to listen for the completion of various patterns
fashioned from individual notes, intervals, instrumentation,
themes, and rhythms. We automatically anticipate how a familiar
melody will play it self out. We wait for that outcome. If the
composition follows the pattern we are expecting, there is a
satisfying sense of closure and "release". If
our anticipation is thwarted, we are disturbed and our attention
increases, and if we experience a similar pattern that is embellished
in a new and unexpected way, we are delighted. The gifted animator,
along with the music director/composer and the editor, understands
the psychology of musical design and seeks to trigger the parallel
responses through conscious manipulation of various visual patterns:
repetition and rhythm; the movement of characters and background;
the predictability of a story; and the pacing and editing of
finished work. To the degree that animation can create a flow of patterns,
the medium appears to mirror the nature of musical expression.
The combination of fast moving animated visuals
and unrealistic sound effects create audiovisual metaphors that
often have humorous aspects. For example...slow moving footsteps
synched to cymbal crashes ...or .. fast moving hands digging
to the sound of a roaring engine..
In animation synchronized sound effects are
used as a source of kinetic energy.
In the Classic Hollywood Studio Cartoon the sound track are
mostly constructed from boinks, petangs, pings, and kerthuds
to energize a scene.
When these sounds are determinants
of the scene's pacing, they are recorded prior to shooting and
logged like a voice track; the animation is shot to the effects
track. (see presynch)
Animation
sound can be...
Music
and sound effects for key actions is recorded before the images
are produced and the animation is "shoot to the track"
The sounds are created "presynch"
Most
voices are recorded presynch. Presynched is the best way to
achieve the precise synchronization between pictures and sound
that, for audience, is one of the most entertaining aspects
of animation. For the animator, presynching also helps solve
one of the most difficult problems encountered during shooting:
how to pace action, or more precisely, how to determine the
extent of each incremental movement. Once a voice or music track
has been recorded, analyzed, and logged, it becomes a concrete
determinant of when key actions must occur relative to those
points.
Dramatic
important sound are logged as voice track prior to shooting
When instrumentation stands out in the music a trumpet blare, a cymbal crash, a trill in
the wind section such
passages can be counted and logged in the same way dialogue
is, and action is then shot to punctuate that particular moment.
The images are shoot before the sounds.
Sound
effects are used to complete the outer orientation (the spatial
and temporal settings) established by the visuals. These sound
effects are often added in postproduction, since they are rarely
the primary determinant of the scene's pacing. If the
animator is shooting to the voice track, particular actions
in the picture that require an sound effect such as doors closing, gunshots, telephones
ringing, and so forth are
simply cut into the effects track at the appropriate frame.
Michel Dougherty: (in The Animation Book)
For
most people starting in animation, the picture comes first and
accompanying music, sound effects, and voice elements are usually
added once the picture itself is completed or "locked".
Starting out with a locked-down track can actually be an impediment
if your project is experimental or abstract. In such cases it
is smart to make visuals compelling before starting the track
work. If you can make your piece work without the benefit of
any audio, bank on the fact that it will be even more powerful
once your sound has been added. A truth whispered among animators
is that 70 % of a show's impact comes from the sound track.
Non-synchronous music has not been carefully timed to fit the
picture. Because music and film both are "time arts",
it is inevitable that any selection will synchronize with the
picture at random points, and even nonsynchronous music severs
as a "bed" for the action throughout.
Scratch
track
Scratch track is a first draft of the sound track. A scratch
track is usually built at the same time as the storyboard is
completed. (It is usually good idea to take the time early in
a project's creative development to create a scratch track.)
Michel Dougherty: (in The Animation Book)
The
sound track starts in you mind. It is important to sit down
and think of what overall type of track you want to build. Is
your animation similar to the classical cartoons of yesteryear,
chockfull of sights gags, exploding dynamite, and falling anvils?
Get ready to look for some compact disc featuring stock sound
effects. Is your piece more abstract and trying to communicate
a mood and feeling instead of a story? Chances are that you
will want to experiment with altering everyday sounds until
they fit your needs. Write a list as long as you arm of whatever
type of sound that comes to mind, no matter how small or insignificant
it might seem. Take yourself inside the project you will be
making. Imagine every chirp, rustle, footstep, sigh, or breeze
you might hear
In animation actions are condensed.
Standard libraries of sound effects are more and then useless
for animation because the action of animation is for compact
- a real car takes ages to go into the distance compared with
the animation of the same action.
First
Principle of animation sound
First Principle of animation sound effects is that there is
no connection between the object in the picture and the origin
of the sound. Horses do not make the well-known clip-clopping
noise, half coconuts do.
edited
excerpts from...
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The Animation Book: A Complete Guide to Animated Filmmaking,
from Flip-Books to Sound Cartoons
by Kit Laybourne
Highly recommended!!!
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Understanding
Animation
by Paul Wells
Paperback,
280pp.
ISBN:
0415115973
Publisher:
Routledge
Pub.
Date: July 1998
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Clay
animation
by Michel Frierson
Hardcover
/ Macmillan Library Reference / March 1994
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Encyclopedia of Animation Techniques: A Comprehensive, Step-by-Step Directory of Techniques...
by Dick Taylor
Hardcover,
176pp.
ISBN:
156138531X
Publisher:
Running Press Book Publishers
Pub.
Date: August 1996
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